![]() ![]() We can edit the trajectory of a moving object with a 3D bezier curve and also have the freedom to use the graph editor. We can directly animate rotations while transforming an object along a path. ![]() But with editable motion trail, we don't have to. Now we can work around that limitation of a motion path by building a simple rig. That means we can't rotate the object, for example. And when you attach the object, you can't also key frame the object because it's been constrained. If you're familiar with a traditional motion path, you know that it requires a curve to which we can constrain an object. ![]() The editable motion trail is a very cool feature that allows us to switch back and forth between a traditional key framework flow and a workflow based on an object on a path. ![]()
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