![]() ![]() ![]() ![]() “We’re excited to show this first view of the world of Lost Skies,” said Henrique Olifiers, Co-founder and Gamer-in-Chief of Bossa Games, in a press release. If you’re interested, head to the game’s Discord here. The feedback could change the course of the game’s development. Later this year, the community will be able to access and test vertical slices of gameplay, and specific elements and mechanics. Lost Skies is set to launch next year, but before that will come what Bossa calls open development (and the rest of us call early access). Here is the official animated trailer, from IGN (Humble Games hasn’t published it, for whatever reason): ![]() Players will grapple, glide climb, and sail across a massive open-world of handcrafted islands in the sky. The skies are filled with opportunities: build sky-ships, survive ferocious storms, battle monsters, and solve mysteries. It builds on the ideas of Worlds Adrift, another Bossa games, but is still an entirely new game. In the game, players team up to explore a vast world of floating islands. Lost Skies is an open-world cooperative survival adventure game for up to six players, and is expected to launch next year after a period of what the developer is calling open development. The developer seems to have moved away from any sort of deep inspiration with its upcoming title announced today, Lost Skies. Bossa Studios is perhaps best known for its platformer I Am Bread according to Matt’s review, it’s a non-subtle homage to Kafka that lacks context and gameplay precision. ![]()
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